Third Generation Consolesthe History Of Video Games
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History of video games/Third generation of video game consoles. From Wikibooks, open books for an open world History of video games. Jump to navigation Jump to search. And now we have our modern day video game scene. The 7th and current 8th generation of consoles. Truth be told though, the seventh generation didn't really bring around too much change to gameplay. In the history of computer and video games, the third generation (sometimes referred to as the 8-bit era) began on July 15, 1983, with the Japanese release of both the Family Computer (referred to in Japan in the abbreviated form 'Famicom', and later known as the Nintendo Entertainment System, or NES, in the rest of the world) and SG-1000. Part of the first generation of home video game consoles, the Telstar was competing with the likes of the Magnavox Odyssey, Fairchild’s Channel F and Atari’s 2600 in this new market. While the first edition Coleco Telstar was simply a flat plastic box with two dials, the Arcade version really swung for the fences.
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There were a number of second-generation video game consoles available in stores, but most everyone's attention was on the Atari 2600, as it had the most impressive library of games, and by a.
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- Third Generation: 1982-1984
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Third Generation: 1982–1984
The third generation of video games became known as the 'dark ages,' due not to any new technology, but rather to the precipitous drop in sales that started in 1982. The crash was caused by too many derivative or poor-quality game cartridges from too many manufacturers. Many third-party game developers went out of business during this period, and even established companies lost money on unsold inventory.
At the peak of the previous generation, the video game industry was grossing upward of $3 billion a year in America alone; in 1985, at the end of the third generation, video game sales reached only $100 million worldwide. The situation was so dire that Atari's stock dropped 32% in a single day (December 7, 1982) after it announced that VCS holiday sales would not meet company expectations.
Colecovision
The most prominent third-generation game system was Coleco's Colecovision. Historical images in lego. Launched in 1982 at a price of $199, Colecovision featured high-quality graphics and utilized an 8-bit Z-80A microprocessor with 8K RAM. Colecovision's main claim to fame is that it offered high-quality versions of arcade favorites Donkey Kong, Defender, Frogger, Joust, Spy Hunter, and Zaxxon.
Atari 5200
Atari responded to Coleco by releasing the $299 Atari 5200 SuperSystem, which was based on the graphics and audio chips found in the Atari 400 personal computer. Games for the 5200 were essentially improved releases of older 2600 (VCS) games; this lack of new games failed to excite consumers, and the 5200 was lost amid the overall market crash of 1982.
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